Codex entryThe First Blight: Chapter 2Number205 (+1TSP, +6WK)LocationObtained in Redcliffe Castle's Upper Floor, from a book found within Arl Eamon's roomAppearancesDragon Age: Origins Dragon Age: Inquisition
Codex entryJournal of the TranquilNumber215 (+1TSP, +6WK)LocationObtained from a book found in the furthest west-side room of Redcliffe Castle's Upper FloorAppearancesDragon Age: Origins Dragon Age II
Room 208-CODEX
24 Ferventis: Found Bhelen's little... playmate (again!) lurking about the corridors outside his bedroom this morning. Must have been trying to steal something, or already had. Bosom seemed fuller than most decent ladies. Some jewels hidden in the bodice? Anyway, pretended not to see her. Would have been awkward otherwise. Wish Bhelen would keep her confined to his room, if he must have her around. Little brother is too concerned with fun and pleasure and not serious enough about his duties as prince. Must talk to him about discipline when have time. Unfortunately, much too busy with the many tasks Father has laid upon my shoulders.
10 Moriolis: I watched the Summerday processions from a room high in Fort Drakon. The regent has me for treason, when my only guilt is of being true to my country and my heart. My guard's tongue was easily loosened with a gift of a ruby ring, and I am told that the banns are fighting against my sentence. I shall pray, but not hope that it will be anything but the gallows for me.
Yea that's a big book for sure but I think it's a good one. The layout is really nice, it cover all the Space Marines for the 9th, it should make room for some Xenos love. That said, I think it's too much, there are too many references in the Codex. They should split or squat the old Marines (maybe not everything but the basic stuff should go...). The numbers of limitation on transport rules are dumb and make no sense. Now that we have Heavy Intercessor they could have made a real intercessor kit with the heavy & special weapons and let them go in rhino. Same for drop pod, land raider, Jump Pack for Mk10 marines. I guess it's a money thing, space marines represent such a large part of the sell that it's very hard to touch them and you end up in this Bloat situation...At first (a few years back) i was hyped by the primaries thing...now I would have preferred them to just be a model upgrade in the fluff and added a few units here and there. Right now it really feels that there is 2 army in the book...
You must leave backpacks and large bags in the lockers next to the cafe on the entry (fifth) floor. Take the elevator down to the second floor and there is a room on the left side where the Codex is kept.
The iconics will have 20 point buys, making them very easy to port over to Pathfinder Society. The plan is to use the stats presented in this book as the framework for expanded pregenerated characters with the requisite changes to their stats to fall in line with Society rules (like replacing Scribe Scroll with Spell Focus in Ezren's statblock, and bumping their hit points to match the number earned in organized play). AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Alzrius Apr 24, 2012, 12:18 pm Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber James Jacobs wrote:But the fact of the matter is that we have too may base classes to do them ALL in one book. Breaking that off at the Core (with 11 classes to fully represent) still gives us a sizable book, plus it also gives us a logical "break point" for that content.Does this mean that the book won't have NPCs with NPC class levels? I was kind of hoping for more stat blocks of adepts, experts, etc. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) James Jacobs Creative Director Apr 24, 2012, 12:35 pm Alzrius wrote: James Jacobs wrote:But the fact of the matter is that we have too may base classes to do them ALL in one book. Breaking that off at the Core (with 11 classes to fully represent) still gives us a sizable book, plus it also gives us a logical "break point" for that content.Does this mean that the book won't have NPCs with NPC class levels? I was kind of hoping for more stat blocks of adepts, experts, etc. We're still paginating the book and figuring it out. If there's room, we'll put in some NPC class levels, but those will probably be the first things that get cut if we run out of room. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) caubocalypse Apr 24, 2012, 12:53 pm Mark Moreland wrote:The iconics will have 20 point buys, making them very easy to port over to Pathfinder Society. The plan is to use the stats presented in this book as the framework for expanded pregenerated characters with the requisite changes to their stats to fall in line with Society rules (like replacing Scribe Scroll with Spell Focus in Ezren's statblock, and bumping their hit points to match the number earned in organized play).So are the rest of the NPCs going to be 20 point buy or 15 point buy like other stat'd NPCs from other Paizo products? If they are 20, will the NPCs be PFS legal as well as the iconics? I'm just trying to get a good idea why I want to buy this book if only the pages of the iconics will be the only useful pages to me as a PFS player / GM. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) James Jacobs Creative Director Apr 24, 2012, 01:05 pm Joseph Caubo wrote: Mark Moreland wrote:The iconics will have 20 point buys, making them very easy to port over to Pathfinder Society. The plan is to use the stats presented in this book as the framework for expanded pregenerated characters with the requisite changes to their stats to fall in line with Society rules (like replacing Scribe Scroll with Spell Focus in Ezren's statblock, and bumping their hit points to match the number earned in organized play).So are the rest of the NPCs going to be 20 point buy or 15 point buy like other stat'd NPCs from other Paizo products? If they are 20, will the NPCs be PFS legal as well as the iconics? I'm just trying to get a good idea why I want to buy this book if only the pages of the iconics will be the only useful pages to me as a PFS player / GM. The rest of the NPCs will be standard point buy, just like all standard NPCs.The book itself is, as with a bestiary, primarily a GM resource.
And to that end, I find myself wishing that instead of a full Space Marines Codex with Primaris marines stuck into it, that the release had been a standard Astartes book and then have the Primaris marines treated almost as a subfaction with their own book. I can't help but wonder if this will eventually happen given that the Codex, as it stands, now includes every Primaris model released with no room for expansion, so to speak, with so many pages dedicated to aging Devastators, Assault Bikes, Land Speeders and so forth. But the reality of it is that most players are still running these models and will continue to do so for years to come so the legacy "mini-marines" models should be duly supported.
Description: in this second project series of videos (IMVU 201) the budding IMVU Creators can work through a number of avatar-based projects to learn content creation using Blender and IMVU. Projects are loosely organised by difficulty, i.e. simplest to most complicated, based on the amount of additional content the Creator needs to make or work required to complete a project, Poses being the simplest, rooms and animated content being the most difficult. Each project starts from the appropriate Starter File and typically works through the item creation process e.g. an earring, its export, to IMVU import and assembly (and optionally publishing).
Description: in this third project series of videos (IMVU 301) the budding IMVU Creators can work through a number of environment-based projects to learn content creation using Blender and IMVU. Projects are loosely organised by difficulty, i.e. simplest to most complicated, based on the amount of additional content the Creator needs to make or work required to complete a project, furniture being the simplest, rooms and animated content being the most difficult. Each project starts from the appropriate Starter File and typically works through the item creation process e.g. a seat, its export, then to IMVU import and assembly (and optionally publishing).
Description: in this fourth project series of videos (IMVU 401) the budding IMVU Creators can work through a number of room-based projects to learn content creation using Blender and IMVU. Projects are loosely organised by difficulty, i.e. simplest to most complicated, based on the amount of additional content the Creator needs to make, or work required, to complete a project, standard rooms being the simplest, animated content being the most difficult. Each project starts from the appropriate Starter File and typically works through the item creation process e.g. a seat, its export, then to IMVU import and assembly (and optionally publishing) in real time.
C O D E X P R E S E N T S Observer: System Redux Update 3 (c) Bloober Team SA Release Date : 04/2021 Protection : Steam Discs : 1 Genre : Adventure For list of changes read included patchnotes.txt - Extract - Run setup.exe and install update - Copy crack from CODEX dir to installdir - Play You need the following releases for this: Observer.System.Redux-CODEX - Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead CODEX is currently looking for nothing but competition! Greetings to STEAMPUNKS & CPY LNK^CPS 02/2015 Update 3:- Dynamic Resolution available- Light and level streaming optimized- Raytracing optimized- Minor graphic issues fixed- Razer Chroma support implemented- It Runs In The Family: Tkaczyk's computer monitor is readable even when the room is dark- Errant Signal: computer in the basement should no longer have issues with text dispay (white screen) preventing the player from finishing the quest- Doors leading to the room 210 should no longer be doubled- In-game collectibles' menu shows the correct maximum amount of patients' cardsUpdate 2:- Amir's investigation: TV screen from the riddle is no longer clouded by a nearby light- Helena's investigation: It is no longer possible to get blocked while passing the doors while holding TV cable- Helena's investigation: It is no longer possible to get out of the world while holding TV cable in the kitchen- It runs in the family: Padlock interaction icon should always be visible for the players using mouse & keyboard- Errant Signal: All texts in the computer in the basement are localised now- Resolution list no longer dissapears from the options menu- Text on the in-game screens should be easier to read while playing with "Low" graphics settings- All minigames should scale properly after changing FOV settings- Minor graphic issues fixedUpdate 1:Fixed issues:It runs in the family: letters on the padlock should be easier to readIt runs in the family: quest progress should no longer be erased after starting the quest, leaving the room 208 and getting back later to finish itErrant Signal: basement comparment's door should always open after solving the riddle, preventing the player from getting stuck in the basement.Victor's investigation: player should be able to drag the closet in Victor's hideout during Victor's neural investigation. 2ff7e9595c
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